Ability Scores
Ability score is a measurement of ones abilities. It is the base information about any character.
Categories of Ability Scores
Six abilities provide description of every creature's physical and mental characteristics:
- Constitution : Measurement of ones endurance.
- Charisma : Measurement of ones force of personality.
- Dexterity : Measurement of ones agility.
- Intelligence : Measurement of ones memory and reasoning.
- Strength : Measurement of ones physical power
- Wisdom : Measurement of ones perception and insight.
Ability Scores and Modifiers
Each of a creature's abilities has a score, a number that defines the magnitude of that ability. An Ability score is not just a measure of innate capabilities, but also encompasses a creature's training and competence in activities related to that ability.
A score of 10 or 11 is the Normal human average, but adventurers and many monsters are a cut above average in most abilities. A score of 18 is the Highest that a person usually reaches. Adventurers can have scores as high as 20, and Monsters and divine beings can have scores as high as 30.
Each Ability also has a Modifier , derived from the score and Ranging from −5 (for an ability score of 1) to +10 (for a score of 30). The Ability Scores and Modifiers table notes the Ability modifiers for the range of possible Ability scores , from 1 to 30.Ability Modifiers Table
| Score | Modifier |
|---|---|
| 1 | -5 |
| 2-3 | -4 |
| 4-5 | -3 |
| 6-7 | -2 |
| 8-9 | -1 |
| 10-11 | 0 |
| 12-13 | +1 |
| 14-15 | +2 |
| 16-17 | +3 |
| 18-19 | +4 |
| 20-21 | +5 |
| 22-23 | +6 |
| 24-25 | +7 |
| 26-27 | +8 |
| 28-29 | +9 |
| 30 | +10 |
To determine an Ability modifier without consulting the table, use equation:
Because Ability modifiers affect almost every Attack roll , Ability check , and Saving throw , Ability modifiers come up in play more often than their associated Ability scores .