Charisma
Charisma measures your ability to interact effectively with others. It includes such factors as confidence and eloquence, and it can represent a charming or commanding personality. It is One of 6 basic abilities of character
Charisma Checks
A Charisma check might arise when you try to influence or entertain others, when you try to make an impression or tell a convincing lie, or when you are navigating a tricky social situation. The Deception, Intimidation, Performance, and Persuasion skills reflect aptitude in certain kinds of Charisma checks .
Bartering
When you try to haggle, bargain, intimidate or otherwise persuade a person about a price of item or service, the GM might ask you to make a Bartering check . Examples include trying to convice blacksmith to sell you a sword with a discount or persuade inn keeper to take a coin off your night stay price.
| Contest Result | Price Difference (%) |
|---|---|
| −20 | +100 |
| −15 | +75 |
| −10 | +50 |
| −5 | +25 |
| 5 | -10 |
| 10 | -25 |
| 15 | -50 |
| 20 | -75 |
GM can further change the Modifier or Advantage of person depending on their profession, experience with haggling or their association with guilds.
Deception
Your Deception check determines whether you can convincingly hide the truth, either verbally or through your actions. This deception can encompass everything from misleading others through ambiguity to telling outright lies. Typical situations include trying to fast-talk a guard, con a merchant, earn money through gambling, pass yourself off in a disguise, dull someone's suspicions with false assurances, or maintain a straight face while telling a blatant lie.
Intimidation
When you attempt to influence someone through overt threats, hostile actions, and physical violence, the GM might ask you to make a Intimidation check . Examples include trying to pry information out of a prisoner, convincing street thugs to back down from a confrontation, or using the edge of a broken bottle to convince a sneering vizier to reconsider a decision.
Performance
Your Performance check determines how well you can delight an audience with music, dance, acting, storytelling, or some other form of entertainment.
Persuation
When you attempt to influence someone or a group of people with tact, social graces, or good nature, the GM might ask you to make a Persuasion check . Typically, you use persuasion when acting in good faith, to foster friendships, make cordial requests, or exhibit proper etiquette. Examples of persuading others include convincing a chamberlain to let your party see the king, negotiating peace between warring tribes, or inspiring a crowd of townsfolk.
Other Charisma Checks
The GM might call for a Charisma check when you try to accomplish tasks like the following:
- Find the best person to talk to for news, rumors, and gossip
- Blend into a crowd to get the sense of key topics of conversation
Spellcasting Ability
Bards, Paladins, Sorcerers, and Warlocks use Charisma as their Spellcasting ability, which helps determine the Saving throw DCs of Spells they cast.